Nintendo
Chapter Four - Console Wars Begin
Section 4 of 13
CHAPTER FOUR
Console Wars Begin
BY THE LATE 1980s, Nintendo is untouchable.
The NES reigns supreme.
Kids beg for Power Gloves and Zappers.
The Nintendo Seal of Quality is basically a religion.
And then… a blue blur appears on the horizon.
1989. Sega launches the Genesis (aka the Mega Drive outside the U.S.).
This isn’t another toy.
It’s sleek, black, and fast as hell.
The tagline: “Genesis does what Nintendon’t.”
Boom.
The first shots are fired.
Sega’s strategy is to target teenagers.
Mock Nintendo as babyish, slow, and uncool.
Enter: Sonic the Hedgehog.
A radical mascot with attitude, speed, and no time for plumbers.
It’s war now, not just in stores, but on TV ads, playgrounds, and magazines.
Nintendo fights back with the Super Nintendo (SNES) in 1991.
Sharper graphics.
Better sound.
Mode 7 graphics = pseudo-3D flexing.
Super Mario World. A Link to the Past. Super Metroid. Donkey Kong Country.
Absolute classics, each one.
But the war is brutal.
Sega hits with Mortal Kombat, and it’s uncensored on Genesis while Nintendo censors the blood on SNES.
Edge: Sega.
Nintendo hits back with killer first-party games.
Edge: Nintendo.
Magazines run power rankings.
Kids choose sides like it’s a political campaign.
It’s no longer about games.
It’s about identity.
Behind the scenes, Nintendo tightens its grip.
They set strict licensing terms, controlled cartridge production, and kept third-party developers on a tight leash.
Want to publish on SNES?
You play by Nintendo’s rules.
Sega fights with aggression.
Nintendo fights with control.
In the end the SNES outsells the Genesis worldwide, but Nintendo’s monopoly is gone.
The empire has enemies now.
And one of them is about to change everything.
Because while Nintendo was squabbling with Sega, a new challenger was secretly building something.
Sony.
And they don’t just want in.
They want it all.
