The Valve That Never Closes cover

Power

The Valve That Never Closes

How Valve's Steam platform conquered PC gaming by convincing gamers to trade ownership for convenience and accept constant surveillance as the price of play.

23 min read11 sections4,078 wordsFree online

Excerpt

CHAPTER ONE The Freeman BEFORE THE PLATFORM, before the launcher, before the memes — there was just a guy named Gabe, a studio named Valve, and a silent protagonist with a crowbar. Gabe Newell didn’t plan to become the emperor of PC gaming. He was a Harvard dropout who spent thirteen years at Microsoft, helping ship Windows 95 and accumulating enough stock options to never work again. But instead of vanishing into retirement, he teamed up with fellow ex-Microsoft engineer Mike Harrington and started building something weird — a game that didn’t look or feel like anything else on the market. That game was Half-Life. Released in 1998, Half-Life wasn’t just a hit — it was a signal flare. No...

Topics

Related Books

Internal links are the new hallway signs.